#pragma once
#include "ffgl/FFGL.h"
#include "ffgl/FFGLLib.h"
#include "ffgl/FFGLPluginSDK.h"
#include "ffgl/FFGLThumbnailInfo.h"
#include "ffgl/FFGLLog.h"

#include "ffglex/FFGLFBO.h"
#include "ffglex/FFGLScopedBufferBinding.h"
#include "ffglex/FFGLScopedSamplerActivation.h"
#include "ffglex/FFGLScopedShaderBinding.h"
#include "ffglex/FFGLScopedTextureBinding.h"
#include "ffglex/FFGLScopedVAOBinding.h"
#include "ffglex/FFGLScreenQuad.h"
#include "ffglex/FFGLShader.h"
#include "ffglex/FFGLUtilities.h"

#include "ffglquickstart/FFGLAudio.h"
#include "ffglquickstart/FFGLEffect.h"
#include "ffglquickstart/FFGLMixer.h"
#include "ffglquickstart/FFGLParam.h"
#include "ffglquickstart/FFGLParamBool.h"
#include "ffglquickstart/FFGLParamEvent.h"
#include "ffglquickstart/FFGLParamFFT.h"
#include "ffglquickstart/FFGLParamOption.h"
#include "ffglquickstart/FFGLParamRange.h"
#include "ffglquickstart/FFGLParamText.h"
#include "ffglquickstart/FFGLParamTrigger.h"
#include "ffglquickstart/FFGLPlugin.h"
#include "ffglquickstart/FFGLRandom.h"
#include "ffglquickstart/FFGLSmoothValue.h"
#include "ffglquickstart/FFGLSource.h"
#include "ffglquickstart/FFGLUtils.h"